Bio
I am currently a Senior Research Scientist at Netflix's Eyeline Studios working with Paul Debevec.
Before that I worked for 3 years as a Research Scientist at Adobe Research. I graduated with a Ph.D. from Inria Sophia Antipolis under the supervision of Dr George Drettakis in the GraphDeco Team, where I also did a short Postdoc. I obtained a joint degree in computer science at Telecom Paris (Institut Polytechnique de Paris) and in applied mathematics for vision and machine learning (MVA) at ENS Paris-Saclay (2016). My research orbits around computer graphics, vision, and machine learning. I am interested in multiview image editing and rendering as well as in neural rendering. One of my core research passion is for relighting!
News
- 07/2024 - RRM: Relightable assets using Radiance guided Material extraction - Presented at CGI 2024
- 07/2024 - DATENeRF: Depth-Aware Text-based Editing of NeRFs - Accepted at ECCV 2024
- 06/2024 - A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis - Accepted at EGSR 2024 (CGF)
- 06/2024 - IntrinsicDiffusion: Joint Intrinsic Layers from Latent Diffusion Models - Accepted at Siggraph 2024
- 04/2024 - I started a new position at Netflix's Eyeline Studios, working with Paul Debevec
- 03/2024 - LightIt: Illumination Modeling and Control for Diffusion Models - Accepted at CVPR
Internships
At Adobe, I was lucky enough to work with many talented interns: David Griffiths, Henrique Weber, Viraj Shah, Prafull Sharma, Ruben Wiersma, Selena Ling, Georgios Kopanas, Diego Gomez, and Sara Rojas Martinez.
We are regularly hosting interns at Netflix Eyeline Studios to work on exciting research project with potential impact on production! If you like our research you can contact me, stating your research interests.
If you need to get in touch:
Pro-bono mentoring
I am happy to discuss anything related to your research career, especially if you belong to an underrepresented group in STEM. From PhD life, to research internships, full-time jobs and so on. I studied in France, so I may have a hard time with questions specific to the US universities but don't hesitate to contact me.
Software
I participated in the development of the SIBR framework.
The System for Image-Based Rendering or SIBR, is a specialized collection of libraries and toolkits for quickly implementing Image-Based Rendering (IBR) algorithms, and includes implementations of several published IBR papers, mainly from Inria and UCL, but also (re-implementations) of projects from other research groups.