Bio
I am a Research Scientist working on AI for 3D and 4D data at Project Prometheus.
I worked for two years at Netflix's Eyeline Labs with Paul Debevec where I lead the Capture & Relighting group. Before that I worked for 3 years as a Research Scientist at Adobe Research. I graduated with a Ph.D. from Inria Sophia Antipolis under the supervision of Dr George Drettakis in the GraphDeco Team, where I also did a short Postdoc. I obtained a joint degree in computer science at Telecom Paris (Institut Polytechnique de Paris) and in applied mathematics for vision and machine learning (MVA) at ENS Paris-Saclay (2016). My research orbits around computer graphics, 3D representations, vision, and machine learning.
News
- 06/2026 - Go-with-the-Track: Video Compositing and Motion Control with Point Tracking accepted at SIGGRAPH 2026
- 06/2026 - DiffHDR: Re-Exposing LDR Videos with Video Diffusion Models accepted at ECCV 2026
- 06/2026 - Lighting-Consistent Object Transfer Across Radiance Fields accepted at EGSR 2026 (CGF)
- 05/2026 - BodyReLux: Temporally Consistent Full-Body Video Relighting accepted at SIGGRAPH 2026 (Journal Track)
- 02/2026 - Lighting in Motion: Spatiotemporal HDR Lighting Estimation accepted at CVPR 2026
- 01/2026 - Founding Member of Technical Staff at Project Prometheus
- 10/2025 - Two papers accepted at SIGGRAPH Asia 2025: Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture and Virtually Being
Internships
At Adobe, I was lucky enough to work with many talented interns: David Griffiths, Henrique Weber, Viraj Shah, Prafull Sharma, Ruben Wiersma, Selena Ling, Georgios Kopanas, Diego Gomez, and Sara Rojas Martinez.
At Netflix' Eyeline Labs I was lucky to work with: Yiqun Mei, Yuancheng Xu, Christophe Bolduc and Zhengming Yu.
If you need to get in touch:
Pro-bono mentoring
I am happy to discuss anything related to your research career, especially if you belong to an underrepresented group in STEM. From PhD life, to research internships, full-time jobs and so on. I studied in France, so I may have a hard time with questions specific to the US universities but don't hesitate to contact me.
Software
I participated in the development of the SIBR framework.
The System for Image-Based Rendering or SIBR, is a specialized collection of libraries and toolkits for quickly implementing Image-Based Rendering (IBR) algorithms, and includes implementations of several published IBR papers, mainly from Inria and UCL, but also (re-implementations) of projects from other research groups.